
fishMoto is an iPhone game I'm developing using the Unity engine -- you play as an electric catfish hooked up to a motorbike with ridiculously stretchy shocks that allow for some crazy gameplay. While I have a good idea about how I want the game to play, I'm less sure about how I want the game to look. Below are some things I tried out over the last couple days -- these were all thrown together pretty quickly and served more to prototype different ideas.